Files
XCEngine/docs/api/math/transform/transform.md
ssdfasd f436280aa5 Fix math documentation discrepancies
- Vector4.md: Add index mapping (0=x, 1=y, 2=z, 3=w) to operator[] description
- Transform.md: Add proper '运算符' subsection header for operator* documentation

Found and fixed missing operator documentation:
- Vector4: operator[] index mapping was undocumented
- Transform: operator* was listed without proper section header
2026-03-19 01:05:17 +08:00

1.3 KiB

Transform

3D 变换结构体,包含位置、旋转和缩放,用于层次化变换。

头文件: #include <XCEngine/Math/Transform.h>

命名空间: XCEngine::Math

Space 枚举

enum class Space { Self, World };

结构体定义

struct Transform {
    Vector3 position = Vector3::Zero();
    Quaternion rotation = Quaternion::Identity();
    Vector3 scale = Vector3::One();
};

实例方法

方法 返回值 描述
ToMatrix() Matrix4 转换为 4x4 变换矩阵
Inverse() Transform 逆变换

运算符

运算符 返回值 描述
operator*(Transform, Transform) Transform 组合变换

空间变换

方法 返回值 描述
TransformPoint(point) Vector3 变换点(带平移)
TransformDirection(direction) Vector3 变换方向(包含旋转和缩放)
InverseTransformPoint(point) Vector3 逆变换点
InverseTransformDirection(direction) Vector3 逆变换方向

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