- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
40 lines
726 B
Markdown
40 lines
726 B
Markdown
# ReadWriteLock::WriteUnlock
|
|
|
|
```cpp
|
|
void WriteUnlock()
|
|
```
|
|
|
|
释放写锁。唤醒所有等待中的读者和下一个写者。
|
|
|
|
**参数:** 无
|
|
|
|
**返回:** 无
|
|
|
|
**线程安全:** ✅
|
|
|
|
**复杂度:** O(1)
|
|
|
|
**注意:** 必须在持有写锁的线程中调用。
|
|
|
|
**示例:**
|
|
|
|
```cpp
|
|
#include "XCEngine/Threading/ReadWriteLock.h"
|
|
#include <unordered_map>
|
|
#include <string>
|
|
|
|
XCEngine::Threading::ReadWriteLock rwLock;
|
|
std::unordered_map<std::string, int> cache;
|
|
|
|
void UpdateCache(const std::string& key, int value) {
|
|
rwLock.WriteLock();
|
|
cache[key] = value;
|
|
rwLock.WriteUnlock();
|
|
}
|
|
```
|
|
|
|
## 相关文档
|
|
|
|
- [`ReadWriteLock`](readwritelock.md) - 返回类总览
|
|
- [`WriteLock`](writelock.md) - 获取写锁
|