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XCEngine/engine/third_party/physx/source/geomutils/src/GuSqInternal.cpp

102 lines
3.4 KiB
C++

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "GuSqInternal.h"
#include "CmVisualization.h"
#include "GuAABBTree.h"
#include "GuAABBTreeNode.h"
#include "GuIncrementalAABBTree.h"
#include "GuBVH.h"
using namespace physx;
using namespace Cm;
using namespace Gu;
static void drawBVH(const BVHNode* root, const BVHNode* node, PxRenderOutput& out_)
{
renderOutputDebugBox(out_, node->mBV);
if(node->isLeaf())
return;
drawBVH(root, node->getPos(root), out_);
drawBVH(root, node->getNeg(root), out_);
}
void visualizeTree(PxRenderOutput& out, PxU32 color, const BVH* tree)
{
if(tree && tree->getNodes())
{
out << PxTransform(PxIdentity);
out << color;
drawBVH(tree->getNodes(), tree->getNodes(), out);
}
}
void visualizeTree(PxRenderOutput& out, PxU32 color, const AABBTree* tree)
{
if(tree && tree->getNodes())
{
out << PxTransform(PxIdentity);
out << color;
drawBVH(tree->getNodes(), tree->getNodes(), out);
}
}
void visualizeTree(PxRenderOutput& out, PxU32 color, const IncrementalAABBTree* tree, DebugVizCallback* cb)
{
if(tree && tree->getNodes())
{
struct Local
{
static void _draw(const IncrementalAABBTreeNode* root, const IncrementalAABBTreeNode* node, PxRenderOutput& out_, DebugVizCallback* cb_)
{
PxBounds3 bounds;
V4StoreU(node->mBVMin, &bounds.minimum.x);
PX_ALIGN(16, PxVec4) max4;
V4StoreA(node->mBVMax, &max4.x);
bounds.maximum = PxVec3(max4.x, max4.y, max4.z);
bool discard = false;
if(cb_)
discard = cb_->visualizeNode(*node, bounds);
if(!discard)
Cm::renderOutputDebugBox(out_, bounds);
if(node->isLeaf())
return;
_draw(root, node->getPos(root), out_, cb_);
_draw(root, node->getNeg(root), out_, cb_);
}
};
out << PxTransform(PxIdentity);
out << color;
Local::_draw(tree->getNodes(), tree->getNodes(), out, cb);
}
}