// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "GuSqInternal.h" #include "CmVisualization.h" #include "GuAABBTree.h" #include "GuAABBTreeNode.h" #include "GuIncrementalAABBTree.h" #include "GuBVH.h" using namespace physx; using namespace Cm; using namespace Gu; static void drawBVH(const BVHNode* root, const BVHNode* node, PxRenderOutput& out_) { renderOutputDebugBox(out_, node->mBV); if(node->isLeaf()) return; drawBVH(root, node->getPos(root), out_); drawBVH(root, node->getNeg(root), out_); } void visualizeTree(PxRenderOutput& out, PxU32 color, const BVH* tree) { if(tree && tree->getNodes()) { out << PxTransform(PxIdentity); out << color; drawBVH(tree->getNodes(), tree->getNodes(), out); } } void visualizeTree(PxRenderOutput& out, PxU32 color, const AABBTree* tree) { if(tree && tree->getNodes()) { out << PxTransform(PxIdentity); out << color; drawBVH(tree->getNodes(), tree->getNodes(), out); } } void visualizeTree(PxRenderOutput& out, PxU32 color, const IncrementalAABBTree* tree, DebugVizCallback* cb) { if(tree && tree->getNodes()) { struct Local { static void _draw(const IncrementalAABBTreeNode* root, const IncrementalAABBTreeNode* node, PxRenderOutput& out_, DebugVizCallback* cb_) { PxBounds3 bounds; V4StoreU(node->mBVMin, &bounds.minimum.x); PX_ALIGN(16, PxVec4) max4; V4StoreA(node->mBVMax, &max4.x); bounds.maximum = PxVec3(max4.x, max4.y, max4.z); bool discard = false; if(cb_) discard = cb_->visualizeNode(*node, bounds); if(!discard) Cm::renderOutputDebugBox(out_, bounds); if(node->isLeaf()) return; _draw(root, node->getPos(root), out_, cb_); _draw(root, node->getNeg(root), out_, cb_); } }; out << PxTransform(PxIdentity); out << color; Local::_draw(tree->getNodes(), tree->getNodes(), out, cb); } }