102 lines
3.4 KiB
C++
102 lines
3.4 KiB
C++
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "GuSqInternal.h"
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#include "CmVisualization.h"
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#include "GuAABBTree.h"
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#include "GuAABBTreeNode.h"
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#include "GuIncrementalAABBTree.h"
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#include "GuBVH.h"
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using namespace physx;
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using namespace Cm;
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using namespace Gu;
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static void drawBVH(const BVHNode* root, const BVHNode* node, PxRenderOutput& out_)
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{
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renderOutputDebugBox(out_, node->mBV);
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if(node->isLeaf())
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return;
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drawBVH(root, node->getPos(root), out_);
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drawBVH(root, node->getNeg(root), out_);
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}
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void visualizeTree(PxRenderOutput& out, PxU32 color, const BVH* tree)
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{
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if(tree && tree->getNodes())
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{
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out << PxTransform(PxIdentity);
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out << color;
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drawBVH(tree->getNodes(), tree->getNodes(), out);
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}
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}
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void visualizeTree(PxRenderOutput& out, PxU32 color, const AABBTree* tree)
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{
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if(tree && tree->getNodes())
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{
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out << PxTransform(PxIdentity);
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out << color;
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drawBVH(tree->getNodes(), tree->getNodes(), out);
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}
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}
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void visualizeTree(PxRenderOutput& out, PxU32 color, const IncrementalAABBTree* tree, DebugVizCallback* cb)
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{
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if(tree && tree->getNodes())
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{
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struct Local
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{
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static void _draw(const IncrementalAABBTreeNode* root, const IncrementalAABBTreeNode* node, PxRenderOutput& out_, DebugVizCallback* cb_)
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{
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PxBounds3 bounds;
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V4StoreU(node->mBVMin, &bounds.minimum.x);
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PX_ALIGN(16, PxVec4) max4;
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V4StoreA(node->mBVMax, &max4.x);
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bounds.maximum = PxVec3(max4.x, max4.y, max4.z);
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bool discard = false;
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if(cb_)
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discard = cb_->visualizeNode(*node, bounds);
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if(!discard)
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Cm::renderOutputDebugBox(out_, bounds);
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if(node->isLeaf())
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return;
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_draw(root, node->getPos(root), out_, cb_);
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_draw(root, node->getNeg(root), out_, cb_);
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}
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};
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out << PxTransform(PxIdentity);
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out << color;
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Local::_draw(tree->getNodes(), tree->getNodes(), out, cb);
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}
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}
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