ResourceGUID GetGUID() const override
获取着色器资源的全局唯一标识符。
返回: ResourceGUID - 全局唯一标识符
ResourceGUID
线程安全: ✅ 线程安全
复杂度: O(1)
示例:
ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl"); ResourceGUID guid = shader->GetGUID();