- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
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RHICommandList::SetVertexBuffers
virtual void SetVertexBuffers(uint32_t startSlot, uint32_t count, const uint64_t* buffers, const uint64_t* offsets, const uint32_t* strides) = 0;
设置多个顶点缓冲区。
参数:
startSlot- 起始槽位count- 缓冲区数量buffers- 缓冲区指针数组offsets- 偏移量数组strides- 步长数组
示例:
uint64_t buffers[2] = {(uint64_t)vb1, (uint64_t)vb2};
uint64_t offsets[2] = {0, 0};
uint32_t strides[2] = {sizeof(Vertex), sizeof(Vertex)};
cmdList->SetVertexBuffers(0, 2, buffers, offsets, strides);
相关文档
- RHICommandList 总览 - 返回类总览