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XCEngine/docs/api/math/matrix4/rotation.md
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# Matrix4x4::Rotation
```cpp
static Matrix4x4 Rotation(const Quaternion& q)
```
从四元数创建旋转矩阵。用于将旋转变换应用到点或向量。
**参数:**
- `q` - 表示旋转的四元数
**返回:** 旋转矩阵
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Quaternion.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
Quaternion q = Quaternion::FromEuler(0.0f, 90.0f, 0.0f);
Matrix4 rotate = Matrix4::Rotation(q);
Vector3 point(1.0f, 0.0f, 0.0f);
Vector3 rotated = rotate.MultiplyVector(point);
// point 绕 Y 轴旋转 90 度
```
## 相关文档
- [Matrix4](matrix4.md) - 返回类总览
- [Quaternion](../quaternion/quaternion.md) - 四元数类
- [TRS](trs.md) - 组合变换矩阵