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XCEngine/docs/api/resources/shader/setsourcecode.md

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# Shader::SetSourceCode
```cpp
void SetSourceCode(const Containers::String& source)
```
设置着色器源码。
**参数:**
- `source` - 着色器源码字符串
**返回:**
**线程安全:** ❌ 非线程安全
**复杂度:** O(n) - 复制源码字符串
**示例:**
```cpp
Shader vs;
vs.SetShaderType(ShaderType::Vertex);
vs.SetShaderLanguage(ShaderLanguage::GLSL);
vs.SetSourceCode(R"(
#version 450
layout(location = 0) in vec3 aPosition;
void main() {
gl_Position = vec4(aPosition, 1.0);
}
)");
```
## 相关文档
- [Shader 总览](shader.md) - 返回类总览