- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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594 B
GetWorldToLocalMatrix
Get the transformation matrix from world space to local space.
Syntax
Math::Matrix4x4 GetWorldToLocalMatrix() const;
Returns
Returns the world-to-local transformation matrix as a Math::Matrix4x4.
Remarks
Returns the matrix that transforms a point from world space to local space. This is the inverse of GetLocalToWorldMatrix().
See Also
Examples
void Example(TransformComponent* transform) {
Math::Matrix4x4 worldToLocal = transform->GetWorldToLocalMatrix();
}