# GetWorldToLocalMatrix Get the transformation matrix from world space to local space. ## Syntax ```cpp Math::Matrix4x4 GetWorldToLocalMatrix() const; ``` ## Returns Returns the world-to-local transformation matrix as a `Math::Matrix4x4`. ## Remarks Returns the matrix that transforms a point from world space to local space. This is the inverse of `GetLocalToWorldMatrix()`. ## See Also - [GetLocalToWorldMatrix](get-local-to-world-matrix) ## Examples ```cpp void Example(TransformComponent* transform) { Math::Matrix4x4 worldToLocal = transform->GetWorldToLocalMatrix(); } ```