Fixed the following issues: - command-list.md: Shutdown linked to threading/task-system instead of local shutdown.md - fence.md: Wait linked to threading/task-group instead of local wait.md - factory/create-rhi-device-string.md: Claimed Vulkan/Metal support but source doesn't support them - opengl/buffer/buffer.md: GetType linked to command-queue/get-type (wrong type) - d3d12/device/device.md: Initialize/Shutdown linked to threading/task-system - d3d12/command-list/command-list.md: Initialize/Shutdown/Reset/Close/Clear linked to wrong docs - d3d12/texture/texture.md: Initialize/Shutdown linked to threading/task-system - opengl/command-list/command-list.md: Shutdown linked to threading/task-system - opengl/device/device.md: GetNativeHandle incorrectly linked to get-window.md All links validated with fix_links.py - no broken references remaining.
2.0 KiB
2.0 KiB
OpenGLCommandList
命名空间: XCEngine::RHI
描述: OpenGL 命令列表实现,继承自 RHICommandList。
方法列表
| 方法 | 文档 |
|---|---|
Shutdown |
详细文档 |
Reset |
详细文档 |
Close |
详细文档 |
Clear |
详细文档 |
ClearColor |
详细文档 |
ClearDepth |
详细文档 |
ClearStencil |
详细文档 |
ClearDepthStencil |
详细文档 |
SetPipelineState |
详细文档 |
SetVertexBuffer |
详细文档 |
SetVertexBuffers |
详细文档 |
SetIndexBuffer |
详细文档 |
TransitionBarrier |
详细文档 |
SetPrimitiveTopology |
详细文档 |
SetViewport |
详细文档 |
SetViewports |
详细文档 |
SetScissorRect |
详细文档 |
SetScissorRects |
详细文档 |
SetRenderTargets |
详细文档 |
SetDepthStencilState |
详细文档 |
SetStencilRef |
详细文档 |
SetBlendState |
详细文档 |
SetBlendFactor |
详细文档 |
ClearRenderTarget |
详细文档 |
ClearDepthStencil |
详细文档 |
Draw |
详细文档 |
DrawIndexed |
详细文档 |
Dispatch |
详细文档 |
CopyResource |
详细文档 |
| OpenGL 特有方法 | 详细文档 |
相关文档
- OpenGL 后端总览
- RHICommandList - 抽象命令列表接口