Fixed the following issues: - command-list.md: Shutdown linked to threading/task-system instead of local shutdown.md - fence.md: Wait linked to threading/task-group instead of local wait.md - factory/create-rhi-device-string.md: Claimed Vulkan/Metal support but source doesn't support them - opengl/buffer/buffer.md: GetType linked to command-queue/get-type (wrong type) - d3d12/device/device.md: Initialize/Shutdown linked to threading/task-system - d3d12/command-list/command-list.md: Initialize/Shutdown/Reset/Close/Clear linked to wrong docs - d3d12/texture/texture.md: Initialize/Shutdown linked to threading/task-system - opengl/command-list/command-list.md: Shutdown linked to threading/task-system - opengl/device/device.md: GetNativeHandle incorrectly linked to get-window.md All links validated with fix_links.py - no broken references remaining.
2.6 KiB
2.6 KiB
RHICommandList
命名空间: XCEngine::RHI
类型: class (abstract)
描述: GPU 命令列表抽象接口,用于录制和执行 GPU 命令。
公共方法
命令录制控制
| 方法 | 文档 |
|---|---|
Reset |
详细文档 |
Close |
详细文档 |
资源状态转换
| 方法 | 文档 |
|---|---|
TransitionBarrier |
详细文档 |
渲染状态设置
| 方法 | 文档 |
|---|---|
SetPipelineState |
详细文档 |
SetPrimitiveTopology |
详细文档 |
SetViewport |
详细文档 |
SetViewports |
详细文档 |
SetScissorRect |
详细文档 |
SetScissorRects |
详细文档 |
SetRenderTargets |
详细文档 |
深度/混合状态
| 方法 | 文档 |
|---|---|
SetDepthStencilState |
详细文档 |
SetStencilRef |
详细文档 |
SetBlendState |
详细文档 |
SetBlendFactor |
详细文档 |
顶点/索引缓冲
| 方法 | 文档 |
|---|---|
SetVertexBuffer |
详细文档 |
SetVertexBuffers |
详细文档 |
SetIndexBuffer |
详细文档 |
绘制命令
| 方法 | 文档 |
|---|---|
Draw |
详细文档 |
DrawIndexed |
详细文档 |
清除命令
| 方法 | 文档 |
|---|---|
Clear |
详细文档 |
ClearRenderTarget |
详细文档 |
ClearDepthStencil |
详细文档 |
资源复制
| 方法 | 文档 |
|---|---|
CopyResource |
详细文档 |
计算着色器
| 方法 | 文档 |
|---|---|
Dispatch |
详细文档 |
生命周期
| 方法 | 文档 |
|---|---|
Shutdown |
详细文档 |
使用示例
commandList->Reset();
commandList->SetPipelineState(pipelineState);
commandList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
commandList->SetViewport(viewport);
commandList->SetRenderTargets(1, &renderTarget, depthStencil);
commandList->DrawIndexed(indexCount, 1, 0, 0, 0);
commandList->Close();
commandQueue->ExecuteCommandLists(1, (void**)&commandList);
相关文档
- ../rhi/rhi.md - RHI 模块总览
- RHICommandQueue - 命令队列