Files
XCEngine/docs/api/rhi/command-list/command-list.md
ssdfasd b46d450429 Fix RHI documentation discrepancies
Fixed the following issues:
- command-list.md: Shutdown linked to threading/task-system instead of local shutdown.md
- fence.md: Wait linked to threading/task-group instead of local wait.md
- factory/create-rhi-device-string.md: Claimed Vulkan/Metal support but source doesn't support them
- opengl/buffer/buffer.md: GetType linked to command-queue/get-type (wrong type)
- d3d12/device/device.md: Initialize/Shutdown linked to threading/task-system
- d3d12/command-list/command-list.md: Initialize/Shutdown/Reset/Close/Clear linked to wrong docs
- d3d12/texture/texture.md: Initialize/Shutdown linked to threading/task-system
- opengl/command-list/command-list.md: Shutdown linked to threading/task-system
- opengl/device/device.md: GetNativeHandle incorrectly linked to get-window.md

All links validated with fix_links.py - no broken references remaining.
2026-03-19 01:23:10 +08:00

2.6 KiB

RHICommandList

命名空间: XCEngine::RHI

类型: class (abstract)

描述: GPU 命令列表抽象接口,用于录制和执行 GPU 命令。

公共方法

命令录制控制

方法 文档
Reset 详细文档
Close 详细文档

资源状态转换

方法 文档
TransitionBarrier 详细文档

渲染状态设置

方法 文档
SetPipelineState 详细文档
SetPrimitiveTopology 详细文档
SetViewport 详细文档
SetViewports 详细文档
SetScissorRect 详细文档
SetScissorRects 详细文档
SetRenderTargets 详细文档

深度/混合状态

方法 文档
SetDepthStencilState 详细文档
SetStencilRef 详细文档
SetBlendState 详细文档
SetBlendFactor 详细文档

顶点/索引缓冲

方法 文档
SetVertexBuffer 详细文档
SetVertexBuffers 详细文档
SetIndexBuffer 详细文档

绘制命令

方法 文档
Draw 详细文档
DrawIndexed 详细文档

清除命令

方法 文档
Clear 详细文档
ClearRenderTarget 详细文档
ClearDepthStencil 详细文档

资源复制

方法 文档
CopyResource 详细文档

计算着色器

方法 文档
Dispatch 详细文档

生命周期

方法 文档
Shutdown 详细文档

使用示例

commandList->Reset();
commandList->SetPipelineState(pipelineState);
commandList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
commandList->SetViewport(viewport);
commandList->SetRenderTargets(1, &renderTarget, depthStencil);
commandList->DrawIndexed(indexCount, 1, 0, 0, 0);
commandList->Close();
commandQueue->ExecuteCommandLists(1, (void**)&commandList);

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