Fixed the following issues: - command-list.md: Shutdown linked to threading/task-system instead of local shutdown.md - fence.md: Wait linked to threading/task-group instead of local wait.md - factory/create-rhi-device-string.md: Claimed Vulkan/Metal support but source doesn't support them - opengl/buffer/buffer.md: GetType linked to command-queue/get-type (wrong type) - d3d12/device/device.md: Initialize/Shutdown linked to threading/task-system - d3d12/command-list/command-list.md: Initialize/Shutdown/Reset/Close/Clear linked to wrong docs - d3d12/texture/texture.md: Initialize/Shutdown linked to threading/task-system - opengl/command-list/command-list.md: Shutdown linked to threading/task-system - opengl/device/device.md: GetNativeHandle incorrectly linked to get-window.md All links validated with fix_links.py - no broken references remaining.
OpenGL 后端组件
OpenGL 后端已创建以下组件文件夹和文档:
device/- OpenGLDevicebuffer/- OpenGLBuffertexture/- OpenGLTexturecommand-list/- OpenGLCommandListcommand-queue/- OpenGLCommandQueueswap-chain/- OpenGLSwapChainfence/- OpenGLFenceshader/- OpenGLShaderpipeline-state/- OpenGLPipelineStatesampler/- OpenGLSamplervertex-array/- OpenGLVertexArrayrender-target-view/- OpenGLRenderTargetViewdepth-stencil-view/- OpenGLDepthStencilView
每个组件文件夹包含:
{component}.md- 类总览methods.md- 方法详细文档