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XCEngine/docs/api/math/transform/transform-point.md
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# Transform::TransformPoint
```cpp
Vector3 TransformPoint(const Vector3& point) const;
```
将一个点从本地空间变换到世界空间。计算结果为 `position + rotation * (scale * point)`,即先缩放、再旋转、最后平移。
此方法适用于变换顶点位置等考虑平移的点。
**参数:**
- `point` - 本地空间中的点
**返回:** `Vector3` - 世界空间中的变换后点
**线程安全:** ❌(无锁,非线程安全)
**复杂度:** O(1)
**示例:**
```cpp
#include "XCEngine/Core/Math/Transform.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
void TransformPointExample() {
Transform transform;
transform.position = Vector3(10.0f, 0.0f, 0.0f);
transform.rotation = Quaternion::Identity();
transform.scale = Vector3(2.0f, 2.0f, 2.0f);
Vector3 localPoint(1.0f, 2.0f, 3.0f);
Vector3 worldPoint = transform.TransformPoint(localPoint);
}
```
## 相关文档
- [Transform](transform.md) - 返回类总览
- [TransformDirection](transform-direction.md) - 变换方向