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XCEngine/docs/api/math/transform/space.md
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# Transform::Space
**命名空间**: `XCEngine::Math`
**类型**: `enum class`
**头文件**: `XCEngine/Core/Math/Transform.h`
## 概述
`Space` 枚举用于指定变换操作的参考空间。
## 枚举值
| 枚举值 | 数值 | 描述 |
|--------|------|------|
| `Self` | `0` | 相对于自身空间进行变换 |
| `World` | `1` | 相对于世界空间进行变换 |
## 使用示例
```cpp
#include "XCEngine/Core/Math/Transform.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
Transform transform;
transform.position = Vector3(10.0f, 0.0f, 0.0f);
// 在自身空间旋转
// transform.Rotate(Vector3::Up(), 45.0f * DEG_TO_RAD, Space::Self);
// 在世界空间旋转
// transform.Rotate(Vector3::Up(), 45.0f * DEG_TO_RAD, Space::World);
```
## 相关文档
- [Transform 总览](transform.md) - Transform 类总览