Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
41 lines
773 B
Markdown
41 lines
773 B
Markdown
# Sphere::Contains
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```cpp
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bool Contains(const Vector3& point) const
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```
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检测点是否在球体内(包括球体表面)。使用平方距离比较避免开平方运算。
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**参数:**
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- `point` - 要检测的点
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**返回:** `bool` - true 表示点在球体内(包括表面)
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include <XCEngine/Core/Math/Sphere.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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Sphere sphere(Vector3(0.0f, 0.0f, 0.0f), 1.0f);
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Vector3 inside(0.5f, 0.0f, 0.0f);
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if (sphere.Contains(inside)) {
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}
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Vector3 outside(2.0f, 0.0f, 0.0f);
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if (!sphere.Contains(outside)) {
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}
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```
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## 相关文档
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- [Sphere](sphere.md) - 返回类总览
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- [Intersects](intersects.md) - 球体相交检测
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