Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
773 B
773 B
Sphere::Contains
bool Contains(const Vector3& point) const
检测点是否在球体内(包括球体表面)。使用平方距离比较避免开平方运算。
参数:
point- 要检测的点
返回: bool - true 表示点在球体内(包括表面)
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Sphere.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Sphere sphere(Vector3(0.0f, 0.0f, 0.0f), 1.0f);
Vector3 inside(0.5f, 0.0f, 0.0f);
if (sphere.Contains(inside)) {
}
Vector3 outside(2.0f, 0.0f, 0.0f);
if (!sphere.Contains(outside)) {
}
相关文档
- Sphere - 返回类总览
- Intersects - 球体相交检测