Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
34 lines
584 B
Markdown
34 lines
584 B
Markdown
# Ray::Ray (构造函数)
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```cpp
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Ray(const Vector3& origin, const Vector3& direction)
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```
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从起点和方向构造射线。
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**参数:**
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- `origin` - 射线起点
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- `direction` - 射线方向(构造时会被归一化)
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**返回:** 无
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include <XCEngine/Core/Math/Ray.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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Ray ray(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f));
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// direction 已被归一化
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```
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## 相关文档
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- [Ray 类总览](ray.md) - 返回类总览
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