Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
584 B
584 B
Ray::Ray (构造函数)
Ray(const Vector3& origin, const Vector3& direction)
从起点和方向构造射线。
参数:
origin- 射线起点direction- 射线方向(构造时会被归一化)
返回: 无
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Ray.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Ray ray(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f));
// direction 已被归一化
相关文档
- Ray 类总览 - 返回类总览