# Quaternion::ToMatrix4x4 ```cpp Matrix4x4 ToMatrix4x4() const; ``` 将四元数转换为 4x4 旋转矩阵。 **返回:** 4x4 旋转矩阵 **线程安全:** ✅ **复杂度:** O(1) **示例:** ```cpp #include #include using namespace XCEngine::Math; Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f)); Matrix4 m = q.ToMatrix4x4(); ``` ## 相关文档 - [Quaternion](quaternion.md) - 返回类总览 - [FromRotationMatrix](from-rotation-matrix.md) - 从矩阵创建