2026-03-20 02:35:15 +08:00
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# Quaternion::ToMatrix4x4
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```cpp
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Matrix4x4 ToMatrix4x4() const;
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```
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将四元数转换为 4x4 旋转矩阵。
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**返回:** 4x4 旋转矩阵
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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2026-03-26 02:41:00 +08:00
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Matrix4.h>
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2026-03-20 02:35:15 +08:00
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using namespace XCEngine::Math;
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Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
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Matrix4 m = q.ToMatrix4x4();
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```
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## 相关文档
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- [Quaternion](quaternion.md) - 返回类总览
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- [FromRotationMatrix](from-rotation-matrix.md) - 从矩阵创建
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