Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
42 lines
950 B
Markdown
42 lines
950 B
Markdown
# Plane::Intersects
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```cpp
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bool Intersects(const Sphere& sphere) const
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```
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检测平面是否与球体相交。球体与平面相交的条件是:球心到平面的有符号距离的绝对值小于等于球体半径。
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**参数:**
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- `sphere` - 要检测的球体
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**返回:** `bool` - `true` 表示相交,`false` 表示不相交
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include <XCEngine/Core/Math/Plane.h>
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#include <XCEngine/Core/Math/Sphere.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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void IntersectsExample() {
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Plane plane(Vector3::Up(), 0.0f);
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Sphere sphere1(Vector3(0.0f, 0.5f, 0.0f), 1.0f);
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bool intersects1 = plane.Intersects(sphere1);
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Sphere sphere2(Vector3(0.0f, 5.0f, 0.0f), 1.0f);
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bool intersects2 = plane.Intersects(sphere2);
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}
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```
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## 相关文档
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- [Plane 类总览](plane.md) - 返回类总览
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- [Sphere](../sphere/sphere.md) - 球体类
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