Files
XCEngine/docs/api/math/plane/intersects.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

42 lines
950 B
Markdown

# Plane::Intersects
```cpp
bool Intersects(const Sphere& sphere) const
```
检测平面是否与球体相交。球体与平面相交的条件是:球心到平面的有符号距离的绝对值小于等于球体半径。
**参数:**
- `sphere` - 要检测的球体
**返回:** `bool` - `true` 表示相交,`false` 表示不相交
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Plane.h>
#include <XCEngine/Core/Math/Sphere.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
void IntersectsExample() {
Plane plane(Vector3::Up(), 0.0f);
Sphere sphere1(Vector3(0.0f, 0.5f, 0.0f), 1.0f);
bool intersects1 = plane.Intersects(sphere1);
Sphere sphere2(Vector3(0.0f, 5.0f, 0.0f), 1.0f);
bool intersects2 = plane.Intersects(sphere2);
}
```
## 相关文档
- [Plane 类总览](plane.md) - 返回类总览
- [Sphere](../sphere/sphere.md) - 球体类