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XCEngine/docs/api/math/plane/intersects.md
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Plane::Intersects

bool Intersects(const Sphere& sphere) const

检测平面是否与球体相交。球体与平面相交的条件是:球心到平面的有符号距离的绝对值小于等于球体半径。

参数:

  • sphere - 要检测的球体

返回: bool - true 表示相交,false 表示不相交

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Plane.h>
#include <XCEngine/Core/Math/Sphere.h>
#include <XCEngine/Core/Math/Vector3.h>

using namespace XCEngine::Math;

void IntersectsExample() {
    Plane plane(Vector3::Up(), 0.0f);

    Sphere sphere1(Vector3(0.0f, 0.5f, 0.0f), 1.0f);
    bool intersects1 = plane.Intersects(sphere1);

    Sphere sphere2(Vector3(0.0f, 5.0f, 0.0f), 1.0f);
    bool intersects2 = plane.Intersects(sphere2);
}

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