Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
36 lines
773 B
Markdown
36 lines
773 B
Markdown
# Matrix4x4::RotationZ
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```cpp
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static Matrix4x4 RotationZ(float radians)
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```
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创建绕 Z 轴旋转的矩阵。角度为正时,按右手定则逆时针旋转。
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**参数:**
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- `radians` - 旋转角度(弧度)
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**返回:** 绕 Z 轴旋转的矩阵
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include "XCEngine/Core/Math/Matrix4.h"
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#include "XCEngine/Core/Math/Vector3.h"
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using namespace XCEngine::Math;
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Matrix4 rotZ = Matrix4::RotationZ(3.14159265f / 2.0f); // 90 度
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Vector3 point(1.0f, 0.0f, 0.0f);
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Vector3 rotated = rotZ.MultiplyVector(point);
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// point 绕 Z 轴旋转 90 度
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```
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## 相关文档
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- [Matrix4](matrix4.md) - 返回类总览
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- [RotationX](rotationx.md) - 绕 X 轴旋转
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- [RotationY](rotationy.md) - 绕 Y 轴旋转 |