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XCEngine/docs/api/math/matrix4/rotation.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
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2026-03-26 02:41:00 +08:00

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Matrix4x4::Rotation

static Matrix4x4 Rotation(const Quaternion& q)

从四元数创建旋转矩阵。用于将旋转变换应用到点或向量。

参数:

  • q - 表示旋转的四元数

返回: 旋转矩阵

线程安全:

复杂度: O(1)

示例:

#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Quaternion.h"
#include "XCEngine/Core/Math/Vector3.h"

using namespace XCEngine::Math;

Quaternion q = Quaternion::FromEuler(0.0f, 90.0f, 0.0f);
Matrix4 rotate = Matrix4::Rotation(q);

Vector3 point(1.0f, 0.0f, 0.0f);
Vector3 rotated = rotate.MultiplyVector(point);
// point 绕 Y 轴旋转 90 度

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