Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
1.1 KiB
1.1 KiB
Matrix4x4::TRS
static Matrix4x4 TRS(const Vector3& translation, const Quaternion& rotation, const Vector3& scale)
创建组合变换矩阵。等价于先缩放、再旋转、最后平移的组合效果。
参数:
translation- 平移向量rotation- 旋转四元数scale- 缩放向量
返回: 组合变换矩阵 T * R * S
线程安全: ✅
复杂度: O(n²) - 涉及多次 4x4 矩阵运算
示例:
#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Vector3.h"
#include "XCEngine/Core/Math/Quaternion.h"
using namespace XCEngine::Math;
Matrix4 transform = Matrix4::TRS(
Vector3(1.0f, 2.0f, 3.0f),
Quaternion::FromEuler(0.0f, 90.0f, 0.0f),
Vector3(2.0f, 2.0f, 2.0f)
);
Vector3 point(1.0f, 0.0f, 0.0f);
Vector3 transformed = transform.MultiplyPoint(point);
相关文档
- Matrix4 - 返回类总览
- Translation - 平移矩阵
- Rotation - 旋转矩阵
- Scale - 缩放矩阵
- Decompose - 分解矩阵