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XCEngine/docs/api/math/box/contains.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

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# Box::Contains
```cpp
bool Contains(const Vector3& point) const
```
检测点是否在盒体内。该方法使用 `transform` 矩阵将点转换到盒体局部空间进行检测,支持 OBB 语义。
**参数:**
- `point` - 要检测的点(世界坐标)
**返回:** `bool` - 点在盒体内返回 true否则返回 false
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Box.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Box box(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
if (box.Contains(Vector3(0.5f, 0.5f, 0.5f))) {
}
```
## 相关文档
- [Box 类总览](box.md) - 返回类总览