Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
696 B
696 B
Box::Contains
bool Contains(const Vector3& point) const
检测点是否在盒体内。该方法使用 transform 矩阵将点转换到盒体局部空间进行检测,支持 OBB 语义。
参数:
point- 要检测的点(世界坐标)
返回: bool - 点在盒体内返回 true,否则返回 false
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Box.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Box box(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
if (box.Contains(Vector3(0.5f, 0.5f, 0.5f))) {
}
相关文档
- Box 类总览 - 返回类总览