Files
XCEngine/docs/api/rhi/d3d12/README.md
ssdfasd dc850d7739 docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录
- 重命名 index.md 为 main.md
- 修正所有模块文档中的错误:
  - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式
  - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节
  - core: 修复 types 链接错误
  - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI
  - memory: 修复头文件路径, malloc vs operator new, 新增方法文档
  - resources: 修复 Shader/Texture 链接错误
  - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接
- 验证: fix_links.py 确认 0 个断裂引用
2026-03-19 00:22:30 +08:00

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# D3D12 后端组件
D3D12 后端已创建以下组件文件夹和文档:
- `device/` - D3D12Device
- `buffer/` - D3D12Buffer
- `texture/` - D3D12Texture
- `command-list/` - D3D12CommandList
- `command-queue/` - D3D12CommandQueue
- `swap-chain/` - D3D12SwapChain
- `fence/` - D3D12Fence
- `shader/` - D3D12Shader
- `pipeline-state/` - D3D12PipelineState
- `sampler/` - D3D12Sampler
- `root-signature/` - D3D12RootSignature
- `descriptor-heap/` - D3D12DescriptorHeap
- `render-target-view/` - D3D12RenderTargetView
- `depth-stencil-view/` - D3D12DepthStencilView
- `shader-resource-view/` - D3D12ShaderResourceView
- `unordered-access-view/` - D3D12UnorderedAccessView
- `constant-buffer-view/` - D3D12ConstantBufferView
- `command-allocator/` - D3D12CommandAllocator
- `query-heap/` - D3D12QueryHeap
- `screenshot/` - D3D12Screenshot
- `types/` - D3D12 类型转换
- `enums/` - D3D12 枚举转换
- `common/` - D3D12 公共工具
每个组件文件夹包含:
- `{component}.md` - 类总览
- `methods.md` - 方法详细文档
## 相关文档
- [D3D12 后端总览](overview.md)
- [RHI 抽象层](overview.md)