- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
37 lines
1.1 KiB
Markdown
37 lines
1.1 KiB
Markdown
# D3D12 后端组件
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D3D12 后端已创建以下组件文件夹和文档:
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- `device/` - D3D12Device
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- `buffer/` - D3D12Buffer
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- `texture/` - D3D12Texture
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- `command-list/` - D3D12CommandList
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- `command-queue/` - D3D12CommandQueue
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- `swap-chain/` - D3D12SwapChain
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- `fence/` - D3D12Fence
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- `shader/` - D3D12Shader
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- `pipeline-state/` - D3D12PipelineState
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- `sampler/` - D3D12Sampler
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- `root-signature/` - D3D12RootSignature
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- `descriptor-heap/` - D3D12DescriptorHeap
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- `render-target-view/` - D3D12RenderTargetView
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- `depth-stencil-view/` - D3D12DepthStencilView
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- `shader-resource-view/` - D3D12ShaderResourceView
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- `unordered-access-view/` - D3D12UnorderedAccessView
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- `constant-buffer-view/` - D3D12ConstantBufferView
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- `command-allocator/` - D3D12CommandAllocator
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- `query-heap/` - D3D12QueryHeap
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- `screenshot/` - D3D12Screenshot
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- `types/` - D3D12 类型转换
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- `enums/` - D3D12 枚举转换
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- `common/` - D3D12 公共工具
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每个组件文件夹包含:
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- `{component}.md` - 类总览
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- `methods.md` - 方法详细文档
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## 相关文档
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- [D3D12 后端总览](overview.md)
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- [RHI 抽象层](overview.md)
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