- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
33 lines
698 B
Markdown
33 lines
698 B
Markdown
# SetRotation
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Set the world rotation of this transform.
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## Syntax
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```cpp
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void SetRotation(const Math::Quaternion& rotation);
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```
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## Parameters
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- `rotation` - The new world rotation as a `Math::Quaternion`.
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## Remarks
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Sets the world-space rotation of this transform. If this transform has a parent, the local rotation is computed by transforming the world rotation into parent space.
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## See Also
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- [GetRotation](get-rotation)
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- [GetLocalRotation](get-local-rotation)
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- [SetLocalRotation](set-local-rotation)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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Math::Quaternion rot = Math::Quaternion::FromEuler(0.0f, 180.0f, 0.0f);
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transform->SetRotation(rot);
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}
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```
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