- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
698 B
698 B
SetRotation
Set the world rotation of this transform.
Syntax
void SetRotation(const Math::Quaternion& rotation);
Parameters
rotation- The new world rotation as aMath::Quaternion.
Remarks
Sets the world-space rotation of this transform. If this transform has a parent, the local rotation is computed by transforming the world rotation into parent space.
See Also
Examples
void Example(TransformComponent* transform) {
Math::Quaternion rot = Math::Quaternion::FromEuler(0.0f, 180.0f, 0.0f);
transform->SetRotation(rot);
}