Files
XCEngine/docs/api/components/transform-component/set-rotation.md
ssdfasd a9d5a68dd6 docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
2026-03-22 03:33:55 +08:00

698 B

SetRotation

Set the world rotation of this transform.

Syntax

void SetRotation(const Math::Quaternion& rotation);

Parameters

  • rotation - The new world rotation as a Math::Quaternion.

Remarks

Sets the world-space rotation of this transform. If this transform has a parent, the local rotation is computed by transforming the world rotation into parent space.

See Also

Examples

void Example(TransformComponent* transform) {
    Math::Quaternion rot = Math::Quaternion::FromEuler(0.0f, 180.0f, 0.0f);
    transform->SetRotation(rot);
}