- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
32 lines
708 B
Markdown
32 lines
708 B
Markdown
# SetLocalPosition
|
|
|
|
Set the position of this transform relative to the parent transform.
|
|
|
|
## Syntax
|
|
|
|
```cpp
|
|
void SetLocalPosition(const Math::Vector3& position);
|
|
```
|
|
|
|
## Parameters
|
|
|
|
- `position` - The new local position as a `Math::Vector3`.
|
|
|
|
## Remarks
|
|
|
|
Sets the local position of this transform. If this transform has no parent, local position is the same as world position. This marks the transform as dirty, requiring world transform recalculation.
|
|
|
|
## See Also
|
|
|
|
- [GetLocalPosition](get-local-position)
|
|
- [GetPosition](get-position)
|
|
- [SetPosition](set-position)
|
|
|
|
## Examples
|
|
|
|
```cpp
|
|
void Example(TransformComponent* transform) {
|
|
transform->SetLocalPosition(Math::Vector3(10.0f, 0.0f, 5.0f));
|
|
}
|
|
```
|