- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
32 lines
634 B
Markdown
32 lines
634 B
Markdown
# GetRotation
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Get the world rotation of this transform.
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## Syntax
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```cpp
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Math::Quaternion GetRotation() const;
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```
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## Returns
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Returns the world rotation as a `Math::Quaternion`.
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## Remarks
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Returns the world-space rotation of this transform. If this transform has a parent, the world rotation is computed by combining the local rotation with the parent's world rotation.
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## See Also
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- [GetLocalRotation](get-local-rotation)
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- [SetLocalRotation](set-local-rotation)
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- [SetRotation](set-rotation)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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Math::Quaternion worldRot = transform->GetRotation();
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}
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```
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