# GetRotation Get the world rotation of this transform. ## Syntax ```cpp Math::Quaternion GetRotation() const; ``` ## Returns Returns the world rotation as a `Math::Quaternion`. ## Remarks Returns the world-space rotation of this transform. If this transform has a parent, the world rotation is computed by combining the local rotation with the parent's world rotation. ## See Also - [GetLocalRotation](get-local-rotation) - [SetLocalRotation](set-local-rotation) - [SetRotation](set-rotation) ## Examples ```cpp void Example(TransformComponent* transform) { Math::Quaternion worldRot = transform->GetRotation(); } ```