- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
634 B
634 B
GetRotation
Get the world rotation of this transform.
Syntax
Math::Quaternion GetRotation() const;
Returns
Returns the world rotation as a Math::Quaternion.
Remarks
Returns the world-space rotation of this transform. If this transform has a parent, the world rotation is computed by combining the local rotation with the parent's world rotation.
See Also
Examples
void Example(TransformComponent* transform) {
Math::Quaternion worldRot = transform->GetRotation();
}