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XCEngine/docs/api/components/transform-component/get-rotation.md
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GetRotation

Get the world rotation of this transform.

Syntax

Math::Quaternion GetRotation() const;

Returns

Returns the world rotation as a Math::Quaternion.

Remarks

Returns the world-space rotation of this transform. If this transform has a parent, the world rotation is computed by combining the local rotation with the parent's world rotation.

See Also

Examples

void Example(TransformComponent* transform) {
    Math::Quaternion worldRot = transform->GetRotation();
}