Files
XCEngine/ui/src/Managers/ProjectManager.cpp
ssdfasd a2f3db8718 重构UI架构:分离数据模型和显示逻辑
- 新增 Core 模块:GameObject、LogEntry、AssetItem 数据模型
- 新增 Managers 模块:SceneManager、LogSystem、ProjectManager
- Panel 层只负责显示,不再持有数据
- 解耦 HierarchyPanel 和 InspectorPanel 之间的直接依赖
2026-03-12 16:13:34 +08:00

23 lines
517 B
C++

#include "ProjectManager.h"
namespace UI {
ProjectManager& ProjectManager::Get() {
static ProjectManager instance;
return instance;
}
void ProjectManager::CreateDemoAssets() {
m_items = {
{"Cube", "Prefab", false},
{"Sphere", "Prefab", false},
{"Player", "Prefab", false},
{"MainScript", "Script", false},
{"DefaultMat", "Material", false},
{"Scene1", "Scene", false},
{"Textures", "Folder", true},
{"Models", "Folder", true},
};
}
}