#include "ProjectManager.h" namespace UI { ProjectManager& ProjectManager::Get() { static ProjectManager instance; return instance; } void ProjectManager::CreateDemoAssets() { m_items = { {"Cube", "Prefab", false}, {"Sphere", "Prefab", false}, {"Player", "Prefab", false}, {"MainScript", "Script", false}, {"DefaultMat", "Material", false}, {"Scene1", "Scene", false}, {"Textures", "Folder", true}, {"Models", "Folder", true}, }; } }