Fixed incorrect links in RHI documentation: - Fixed OpenGL swap-chain docs with wrong references to threading/containers - Fixed OpenGL texture docs with incorrect buffer/ texture links - Fixed OpenGL vertex-array docs with wrong threading links - Fixed OpenGL sampler docs with wrong threading links - Fixed OpenGL device docs with incorrect swap-chain links - Fixed fence docs with incorrect command-queue links - Fixed command-list docs with missing shutdown link - Fixed get-framebuffer-size.md title mismatch Added missing documentation: - Created fence/wait.md - Created command-list/shutdown.md - Created swap-chain/resize.md - Created OpenGL sampler initialize.md, bind.md, unbind.md
40 lines
1.6 KiB
Markdown
40 lines
1.6 KiB
Markdown
# OpenGLTexture
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**命名空间**: `XCEngine::RHI`
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**描述**: OpenGL 纹理的实现,继承自 `RHITexture`。
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## 方法列表
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| 方法 | 文档 |
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|------|------|
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| `Initialize` | [详细文档](initialize-2d.md) |
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| `Initialize2D` | [详细文档](initialize-2d.md) |
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| `InitializeCubeMap` | [详细文档](initialize-cube-map.md) |
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| `LoadFromFile` | [详细文档](load-from-file.md) |
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| `Shutdown` | [详细文档](../../texture/shutdown.md) |
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| `Bind` | [详细文档](bind-image.md) |
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| `Unbind` | [详细文档](../../shader/unbind.md) |
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| `BindImage` | [详细文档](bind-image.md) |
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| `GenerateMipmap` | [详细文档](generate-mipmap.md) |
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| `SetFiltering` | [详细文档](set-filtering.md) |
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| `SetWrapping` | [详细文档](set-wrapping.md) |
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| `GetID` | [详细文档](get-id.md) |
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| `GetOpenGLType` | [详细文档](get-opengl-type.md) |
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| `GetWidth` | [详细文档](../../texture/get-width.md) |
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| `GetHeight` | [详细文档](../../texture/get-height.md) |
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| `GetDepth` | [详细文档](../../texture/get-depth.md) |
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| `GetMipLevels` | [详细文档](../../texture/get-mip-levels.md) |
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| `GetTextureType` | [详细文档](../../texture/get-texture-type.md) |
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| `GetNativeHandle` | [详细文档](../../texture/get-native-handle.md) |
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| `GetState` | [详细文档](../../texture/get-state.md) |
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| `SetState` | [详细文档](../../texture/set-state.md) |
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| `GetName` | [详细文档](../../texture/get-name.md) |
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| `SetName` | [详细文档](../../texture/set-name.md) |
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| `GetFormat` | [详细文档](../../texture/get-format.md) |
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## 相关文档
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- [OpenGL 后端总览](../overview.md)
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- [RHITexture](../../texture/texture.md) - 抽象纹理接口
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