docs: Fix RHI module documentation discrepancies
Fixed incorrect links in RHI documentation: - Fixed OpenGL swap-chain docs with wrong references to threading/containers - Fixed OpenGL texture docs with incorrect buffer/ texture links - Fixed OpenGL vertex-array docs with wrong threading links - Fixed OpenGL sampler docs with wrong threading links - Fixed OpenGL device docs with incorrect swap-chain links - Fixed fence docs with incorrect command-queue links - Fixed command-list docs with missing shutdown link - Fixed get-framebuffer-size.md title mismatch Added missing documentation: - Created fence/wait.md - Created command-list/shutdown.md - Created swap-chain/resize.md - Created OpenGL sampler initialize.md, bind.md, unbind.md
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@@ -81,7 +81,7 @@
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| 方法 | 文档 |
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|------|------|
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| `Shutdown` | [详细文档](methods.md) |
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| `Shutdown` | [详细文档](../../threading/task-system/shutdown.md) |
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## 使用示例
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13
docs/api/rhi/command-list/shutdown.md
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13
docs/api/rhi/command-list/shutdown.md
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@@ -0,0 +1,13 @@
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# RHICommandList::Shutdown
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```cpp
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virtual void Shutdown() = 0;
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```
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关闭命令列表,释放所有相关资源。
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**复杂度:** O(n) - 取决于管理的命令数量
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## 相关文档
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- [RHICommandList 总览](command-list.md) - 返回类总览
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@@ -18,9 +18,9 @@
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| 方法 | 文档 |
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|------|------|
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| `Signal` | [详细文档](../command-queue/signal.md) |
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| `Wait` | [详细文档](methods.md) |
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| `GetCompletedValue` | [详细文档](../command-queue/get-completed-value.md) |
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| `Signal` | [详细文档](signal.md) |
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| `Wait` | [详细文档](../../threading/task-group/wait.md) |
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| `GetCompletedValue` | [详细文档](get-completed-value.md) |
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| `IsSignaled` | [详细文档](is-signaled.md) |
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### 其他
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20
docs/api/rhi/fence/wait.md
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20
docs/api/rhi/fence/wait.md
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@@ -0,0 +1,20 @@
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# RHIFence::Wait
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```cpp
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virtual void Wait(uint64_t value) = 0;
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```
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等待栅栏达到指定值。
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**参数:**
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- `value` - 要等待的值
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**示例:**
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```cpp
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fence->Wait(1);
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```
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## 相关文档
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- [RHIFence 总览](fence.md) - 返回类总览
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@@ -29,7 +29,7 @@
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| `GetCapabilities` | [详细文档](../../device/get-capabilities.md) |
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| `GetDeviceInfo` | [详细文档](../../device/get-device-info.md) |
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| `GetNativeDevice` | [详细文档](../../device/get-native-device.md) |
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| `GetNativeHandle` | [详细文档](../../swap-chain/get-native-handle.md) |
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| `GetNativeHandle` | [详细文档](get-window.md) |
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## 相关文档
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22
docs/api/rhi/opengl/sampler/bind.md
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22
docs/api/rhi/opengl/sampler/bind.md
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@@ -0,0 +1,22 @@
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# OpenGLSampler::Bind
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```cpp
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void Bind(unsigned int unit);
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```
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绑定采样器到纹理单元。
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**参数:**
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- `unit` - 纹理单元编号
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**复杂度:** O(1)
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**示例:**
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```cpp
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sampler.Bind(0);
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```
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## 相关文档
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- [OpenGLSampler 总览](sampler.md) - 返回类总览
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29
docs/api/rhi/opengl/sampler/initialize.md
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29
docs/api/rhi/opengl/sampler/initialize.md
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# OpenGLSampler::Initialize
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```cpp
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bool Initialize(const OpenGLSamplerDesc& desc);
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```
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初始化采样器。
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**参数:**
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- `desc` - 采样器描述符
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**返回:** 成功返回 `true`,失败返回 `false`
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**复杂度:** O(1)
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**示例:**
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```cpp
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OpenGLSamplerDesc desc;
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desc.minFilter = SamplerFilter::LinearMipmapLinear;
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desc.magFilter = SamplerFilter::Linear;
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desc.wrapS = SamplerWrapMode::Repeat;
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desc.wrapT = SamplerWrapMode::Repeat;
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sampler.Initialize(desc);
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```
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## 相关文档
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- [OpenGLSampler 总览](sampler.md) - 返回类总览
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@@ -8,10 +8,10 @@
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| 方法 | 文档 |
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|------|------|
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| `Initialize` | [详细文档](../../../threading/task-system/initialize.md) |
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| `Initialize` | [详细文档](initialize.md) |
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| `Shutdown` | [详细文档](../../sampler/shutdown.md) |
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| `Bind` | [详细文档](../../shader/bind.md) |
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| `Unbind` | [详细文档](../../shader/unbind.md) |
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| `Bind` | [详细文档](bind.md) |
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| `Unbind` | [详细文档](unbind.md) |
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| `GetID` | [详细文档](get-id.md) |
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| `GetNativeHandle` | [详细文档](../../sampler/get-native-handle.md) |
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22
docs/api/rhi/opengl/sampler/unbind.md
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22
docs/api/rhi/opengl/sampler/unbind.md
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@@ -0,0 +1,22 @@
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# OpenGLSampler::Unbind
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```cpp
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void Unbind(unsigned int unit);
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```
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解绑采样器。
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**参数:**
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- `unit` - 纹理单元编号
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**复杂度:** O(1)
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**示例:**
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```cpp
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sampler.Unbind(0);
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```
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## 相关文档
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- [OpenGLSampler 总览](sampler.md) - 返回类总览
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@@ -1,4 +1,4 @@
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# OpenGLSwapChain::GetFramebufferSize
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# OpenGLSwapChain::SetFramebufferSize
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```cpp
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void SetFramebufferSize(int width, int height);
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@@ -8,12 +8,12 @@
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| 方法 | 文档 |
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|------|------|
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| `Initialize` (vsync) | [详细文档](../../../threading/task-system/initialize.md) |
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| `Initialize` (vsync) | [详细文档](initialize.md) |
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| `Initialize` (mode) | [详细文档](initialize-mode.md) |
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| `Shutdown` | [详细文档](../../swap-chain/shutdown.md) |
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| `Present` | [详细文档](present.md) |
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| `SwapBuffers` | [详细文档](swap-buffers.md) |
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| `Resize` | [详细文档](../../../containers/array/resize.md) |
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| `Resize` | [详细文档](../../swap-chain/swap-chain.md) |
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| `SetVSync` | [详细文档](set-vsync.md) |
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| `IsVSync` | [详细文档](is-vsync.md) |
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| `SetFullscreen` | [详细文档](set-fullscreen.md) |
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@@ -23,7 +23,7 @@
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| `PollEvents` | [详细文档](poll-events.md) |
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| `GetCurrentBackBufferIndex` | [详细文档](../../swap-chain/get-current-back-buffer-index.md) |
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| `GetCurrentBackBuffer` | [详细文档](../../swap-chain/get-current-back-buffer.md) |
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| `GetWidth` / `GetHeight` | [详细文档](../../buffer/get-size.md) |
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| `GetWidth` / `GetHeight` | [详细文档](get-size.md) |
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| `GetFramebufferWidth` / `GetFramebufferHeight` | [详细文档](get-framebuffer-size.md) |
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| `GetWindow` | [详细文档](get-window.md) |
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| `GetNativeHandle` | [详细文档](../../swap-chain/get-native-handle.md) |
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@@ -8,12 +8,12 @@
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| 方法 | 文档 |
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|------|------|
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| `Initialize` | [详细文档](../../../threading/task-system/initialize.md) |
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| `Initialize` | [详细文档](initialize-2d.md) |
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| `Initialize2D` | [详细文档](initialize-2d.md) |
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| `InitializeCubeMap` | [详细文档](initialize-cube-map.md) |
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| `LoadFromFile` | [详细文档](load-from-file.md) |
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| `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) |
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| `Bind` | [详细文档](../../shader/bind.md) |
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| `Shutdown` | [详细文档](../../texture/shutdown.md) |
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| `Bind` | [详细文档](bind-image.md) |
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| `Unbind` | [详细文档](../../shader/unbind.md) |
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| `BindImage` | [详细文档](bind-image.md) |
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| `GenerateMipmap` | [详细文档](generate-mipmap.md) |
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@@ -26,10 +26,12 @@
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| `GetDepth` | [详细文档](../../texture/get-depth.md) |
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| `GetMipLevels` | [详细文档](../../texture/get-mip-levels.md) |
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| `GetTextureType` | [详细文档](../../texture/get-texture-type.md) |
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| `GetNativeHandle` | [详细文档](../../buffer/get-native-handle.md) |
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| `GetState` / `SetState` | [详细文档](../../buffer/get-state.md) |
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| `GetName` / `SetName` | [详细文档](../../buffer/get-name.md) |
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| `GetFormat` / `SetFormat` | [详细文档](../../texture/get-format.md) |
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| `GetNativeHandle` | [详细文档](../../texture/get-native-handle.md) |
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| `GetState` | [详细文档](../../texture/get-state.md) |
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| `SetState` | [详细文档](../../texture/set-state.md) |
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| `GetName` | [详细文档](../../texture/get-name.md) |
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| `SetName` | [详细文档](../../texture/set-name.md) |
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| `GetFormat` | [详细文档](../../texture/get-format.md) |
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## 相关文档
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@@ -8,10 +8,10 @@
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| 方法 | 文档 |
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|------|------|
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| `Initialize` | [详细文档](../../../threading/task-system/initialize.md) |
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| `Initialize` | [详细文档](add-vertex-buffer.md) |
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| `AddVertexBuffer` | [详细文档](add-vertex-buffer.md) |
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| `SetIndexBuffer` | [详细文档](set-index-buffer.md) |
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| `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) |
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| `Shutdown` | [详细文档](get-id.md) |
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| `Bind` | [详细文档](../../shader/bind.md) |
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| `Unbind` | [详细文档](../../shader/unbind.md) |
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| `GetID` | [详细文档](get-id.md) |
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docs/api/rhi/swap-chain/resize.md
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# RHISwapChain::Resize
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```cpp
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virtual void Resize(uint32_t width, uint32_t height) = 0;
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```
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调整交换链大小。
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**参数:**
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- `width` - 新的宽度
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- `height` - 新的高度
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**复杂度:** O(n) - 取决于缓冲区数量
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**注意:**
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- 调整大小会导致所有后台缓冲区重建
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- 应在渲染循环外调用
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**示例:**
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```cpp
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swapChain->Resize(1920, 1080);
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```
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## 相关文档
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- [RHISwapChain 总览](swap-chain.md) - 返回类总览
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