Fixed incorrect links in RHI documentation: - Fixed OpenGL swap-chain docs with wrong references to threading/containers - Fixed OpenGL texture docs with incorrect buffer/ texture links - Fixed OpenGL vertex-array docs with wrong threading links - Fixed OpenGL sampler docs with wrong threading links - Fixed OpenGL device docs with incorrect swap-chain links - Fixed fence docs with incorrect command-queue links - Fixed command-list docs with missing shutdown link - Fixed get-framebuffer-size.md title mismatch Added missing documentation: - Created fence/wait.md - Created command-list/shutdown.md - Created swap-chain/resize.md - Created OpenGL sampler initialize.md, bind.md, unbind.md
103 lines
2.7 KiB
Markdown
103 lines
2.7 KiB
Markdown
# RHICommandList
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**命名空间**: `XCEngine::RHI`
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**类型**: `class` (abstract)
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**描述**: GPU 命令列表抽象接口,用于录制和执行 GPU 命令。
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## 公共方法
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### 命令录制控制
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| 方法 | 文档 |
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|------|------|
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| `Reset` | [详细文档](reset.md) |
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| `Close` | [详细文档](close.md) |
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### 资源状态转换
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| 方法 | 文档 |
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|------|------|
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| `TransitionBarrier` | [详细文档](transition-barrier.md) |
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### 渲染状态设置
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| 方法 | 文档 |
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|------|------|
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| `SetPipelineState` | [详细文档](set-pipeline-state.md) |
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| `SetPrimitiveTopology` | [详细文档](set-primitive-topology.md) |
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| `SetViewport` | [详细文档](set-viewport.md) |
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| `SetViewports` | [详细文档](set-viewports.md) |
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| `SetScissorRect` | [详细文档](set-scissor-rect.md) |
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| `SetScissorRects` | [详细文档](set-scissor-rects.md) |
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| `SetRenderTargets` | [详细文档](set-render-targets.md) |
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### 深度/混合状态
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| 方法 | 文档 |
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|------|------|
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| `SetDepthStencilState` | [详细文档](set-depth-stencil-state.md) |
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| `SetStencilRef` | [详细文档](set-stencil-ref.md) |
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| `SetBlendState` | [详细文档](set-blend-state.md) |
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| `SetBlendFactor` | [详细文档](set-blend-factor.md) |
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### 顶点/索引缓冲
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| 方法 | 文档 |
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|------|------|
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| `SetVertexBuffer` | [详细文档](set-vertex-buffer.md) |
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| `SetVertexBuffers` | [详细文档](set-vertex-buffers.md) |
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| `SetIndexBuffer` | [详细文档](set-index-buffer.md) |
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### 绘制命令
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| 方法 | 文档 |
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|------|------|
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| `Draw` | [详细文档](draw.md) |
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| `DrawIndexed` | [详细文档](draw-indexed.md) |
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### 清除命令
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| 方法 | 文档 |
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|------|------|
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| `Clear` | [详细文档](clear.md) |
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| `ClearRenderTarget` | [详细文档](clear-render-target.md) |
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| `ClearDepthStencil` | [详细文档](clear-depth-stencil.md) |
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### 资源复制
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| 方法 | 文档 |
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|------|------|
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| `CopyResource` | [详细文档](copy-resource.md) |
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### 计算着色器
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| 方法 | 文档 |
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|------|------|
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| `Dispatch` | [详细文档](dispatch.md) |
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### 生命周期
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| 方法 | 文档 |
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|------|------|
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| `Shutdown` | [详细文档](../../threading/task-system/shutdown.md) |
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## 使用示例
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```cpp
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commandList->Reset();
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commandList->SetPipelineState(pipelineState);
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commandList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
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commandList->SetViewport(viewport);
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commandList->SetRenderTargets(1, &renderTarget, depthStencil);
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commandList->DrawIndexed(indexCount, 1, 0, 0, 0);
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commandList->Close();
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commandQueue->ExecuteCommandLists(1, (void**)&commandList);
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```
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## 相关文档
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- [../rhi/rhi.md](../rhi.md) - RHI 模块总览
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- [RHICommandQueue](../command-queue/command-queue.md) - 命令队列
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