Fixed incorrect links in OpenGL documentation: - Fixed wrong links to threading/task-system docs for Initialize/Shutdown methods - Fixed wrong links to buffer docs for GetNativeHandle methods - Fixed wrong links to shader docs for Bind/Unbind methods - Fixed wrong links to command-list docs for Clear/Reset/Close methods - Fixed wrong links to buffer/get-size.md for width/height methods Added missing documentation files: - OpenGL buffer: bind.md, unbind.md, get-type.md, initialize.md - OpenGL fence: initialize.md, reset.md - OpenGL swap-chain: get-size.md, initialize.md - OpenGL render-target-view: initialize.md, shutdown.md, bind.md, unbind.md, clear.md, get-size.md - OpenGL depth-stencil-view: initialize.md, shutdown.md, bind.md, unbind.md, get-size.md - OpenGL command-list: clear.md All links validated with fix_links.py - no broken references.
34 lines
1.3 KiB
Markdown
34 lines
1.3 KiB
Markdown
# OpenGLShader
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**命名空间**: `XCEngine::RHI`
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**描述**: OpenGL 着色器实现,继承自 `RHIShader`。
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## 方法列表
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| 方法 | 文档 |
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|------|------|
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| `CompileFromFile` | [详细文档](../../shader/compile-from-file.md) |
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| `Compile` | [详细文档](../../shader/compile.md) |
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| `Shutdown` | [详细文档](../../shader/shutdown.md) |
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| `Use` | [详细文档](use.md) |
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| `Bind` | [详细文档](../../shader/bind.md) |
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| `Unbind` | [详细文档](../../shader/unbind.md) |
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| `SetInt` | [详细文档](../../shader/set-int.md) |
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| `SetIntArray` | [详细文档](set-int-array.md) |
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| `SetFloat` | [详细文档](../../shader/set-float.md) |
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| `SetFloatArray` | [详细文档](set-float-array.md) |
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| `SetVec3` | [详细文档](../../shader/set-vec3.md) |
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| `SetVec4` | [详细文档](../../shader/set-vec4.md) |
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| `SetMat4` | [详细文档](../../shader/set-mat4.md) |
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| `GetUniformLocation` | [详细文档](get-uniform-location.md) |
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| `GetID` | [详细文档](get-id.md) |
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| `GetNativeHandle` | [详细文档](../../shader/get-native-handle.md) |
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| `IsValid` | [详细文档](../../shader/is-valid.md) |
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| `GetType` | [详细文档](../../shader/get-type.md) |
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## 相关文档
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- [OpenGL 后端总览](../overview.md)
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- [RHIShader](../../shader/shader.md) - 抽象着色器接口
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