Files
XCEngine/docs/api/rhi/opengl/shader/shader.md
ssdfasd a669ec819d Fix RHI documentation discrepancies and add missing doc files
Fixed incorrect links in OpenGL documentation:
- Fixed wrong links to threading/task-system docs for Initialize/Shutdown methods
- Fixed wrong links to buffer docs for GetNativeHandle methods
- Fixed wrong links to shader docs for Bind/Unbind methods
- Fixed wrong links to command-list docs for Clear/Reset/Close methods
- Fixed wrong links to buffer/get-size.md for width/height methods

Added missing documentation files:
- OpenGL buffer: bind.md, unbind.md, get-type.md, initialize.md
- OpenGL fence: initialize.md, reset.md
- OpenGL swap-chain: get-size.md, initialize.md
- OpenGL render-target-view: initialize.md, shutdown.md, bind.md, unbind.md, clear.md, get-size.md
- OpenGL depth-stencil-view: initialize.md, shutdown.md, bind.md, unbind.md, get-size.md
- OpenGL command-list: clear.md

All links validated with fix_links.py - no broken references.
2026-03-19 00:54:54 +08:00

34 lines
1.3 KiB
Markdown

# OpenGLShader
**命名空间**: `XCEngine::RHI`
**描述**: OpenGL 着色器实现,继承自 `RHIShader`
## 方法列表
| 方法 | 文档 |
|------|------|
| `CompileFromFile` | [详细文档](../../shader/compile-from-file.md) |
| `Compile` | [详细文档](../../shader/compile.md) |
| `Shutdown` | [详细文档](../../shader/shutdown.md) |
| `Use` | [详细文档](use.md) |
| `Bind` | [详细文档](../../shader/bind.md) |
| `Unbind` | [详细文档](../../shader/unbind.md) |
| `SetInt` | [详细文档](../../shader/set-int.md) |
| `SetIntArray` | [详细文档](set-int-array.md) |
| `SetFloat` | [详细文档](../../shader/set-float.md) |
| `SetFloatArray` | [详细文档](set-float-array.md) |
| `SetVec3` | [详细文档](../../shader/set-vec3.md) |
| `SetVec4` | [详细文档](../../shader/set-vec4.md) |
| `SetMat4` | [详细文档](../../shader/set-mat4.md) |
| `GetUniformLocation` | [详细文档](get-uniform-location.md) |
| `GetID` | [详细文档](get-id.md) |
| `GetNativeHandle` | [详细文档](../../shader/get-native-handle.md) |
| `IsValid` | [详细文档](../../shader/is-valid.md) |
| `GetType` | [详细文档](../../shader/get-type.md) |
## 相关文档
- [OpenGL 后端总览](../overview.md)
- [RHIShader](../../shader/shader.md) - 抽象着色器接口