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XCEngine/docs/api/rhi/opengl/shader/shader.md

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# OpenGLShader
**命名空间**: `XCEngine::RHI`
**描述**: OpenGL 着色器实现,继承自 `RHIShader`
## 方法列表
| 方法 | 文档 |
|------|------|
| `CompileFromFile` | [详细文档](../../shader/compile-from-file.md) |
| `Compile` | [详细文档](../../shader/compile.md) |
| `Shutdown` | [详细文档](../../shader/shutdown.md) |
| `Use` | [详细文档](use.md) |
| `Bind` | [详细文档](../../shader/bind.md) |
| `Unbind` | [详细文档](../../shader/unbind.md) |
| `SetInt` | [详细文档](../../shader/set-int.md) |
| `SetIntArray` | [详细文档](set-int-array.md) |
| `SetFloat` | [详细文档](../../shader/set-float.md) |
| `SetFloatArray` | [详细文档](set-float-array.md) |
| `SetVec3` | [详细文档](../../shader/set-vec3.md) |
| `SetVec4` | [详细文档](../../shader/set-vec4.md) |
| `SetMat4` | [详细文档](../../shader/set-mat4.md) |
| `GetUniformLocation` | [详细文档](get-uniform-location.md) |
| `GetID` | [详细文档](get-id.md) |
| `GetNativeHandle` | [详细文档](../../shader/get-native-handle.md) |
| `IsValid` | [详细文档](../../shader/is-valid.md) |
| `GetType` | [详细文档](../../shader/get-type.md) |
## 相关文档
- [OpenGL 后端总览](../overview.md)
- [RHIShader](../../shader/shader.md) - 抽象着色器接口