- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
28 lines
564 B
Markdown
28 lines
564 B
Markdown
# OpenGLPipelineState::SetBlendState
|
|
|
|
```cpp
|
|
void SetBlendState(const OpenGLBlendState& state);
|
|
```
|
|
|
|
设置混合状态。
|
|
|
|
**参数:**
|
|
- `state` - 混合状态结构体
|
|
|
|
**线程安全:** ❌
|
|
|
|
**示例:**
|
|
|
|
```cpp
|
|
OpenGLBlendState blendState;
|
|
blendState.blendEnable = true;
|
|
blendState.srcBlend = BlendFactor::SrcAlpha;
|
|
blendState.dstBlend = BlendFactor::InvSrcAlpha;
|
|
pipelineState->SetBlendState(blendState);
|
|
```
|
|
|
|
## 相关文档
|
|
|
|
- [OpenGLPipelineState 总览](pipeline-state.md) - 返回类总览
|
|
- [GetBlendState](get-blend-state.md) - 获取混合状态
|