- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
442 B
442 B
GameObject::IsActiveInHierarchy
检查游戏对象在层级中的激活状态。
bool IsActiveInHierarchy() const;
如果对象本身激活但父对象(或更上层的祖先)被禁用,则返回 false。只有当对象及其所有祖先都激活时,才返回 true。
返回: bool - 如果对象在层级中激活则返回 true