- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
301 B
301 B
GameObject::IsActive
检查游戏对象的自身激活状态。
bool IsActive() const;
返回: bool - 如果对象自身激活则返回 true