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XCEngine/docs/api/components/audio-source-component/get-reverb-zone-mix.md
ssdfasd 8df04c120f docs: 更新 API 文档 - 多模块修复和完善
- audio: 更新 audio-system 方法文档
- components: 新增 audio-listener/audio-source 组件方法文档,新增 remove-component 方法
- core: 更新 filewriter, types 文档
- math: 更新 box 方法文档
- memory: 更新 proxy-allocator 文档
- resources: 更新 loader 和 texture 文档
- rhi: 更新 opengl 设备、shader、swap-chain 文档
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2026-03-26 01:58:45 +08:00

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# GetReverbZoneMix
**所属类**: `AudioSourceComponent`
**头文件**: `XCEngine/Components/AudioSourceComponent.h`
**描述**: 获取音频源的混响区域混合比例。
## 函数签名
```cpp
float GetReverbZoneMix() const;
```
## 返回值
| 类型 | 描述 |
|------|------|
| `float` | 当前混响混合比例0.0 到 1.0 |
## 使用示例
```cpp
#include <XCEngine/Components/AudioSourceComponent.h>
using namespace XCEngine::Components;
void PrintReverbZoneMix(AudioSourceComponent* source) {
float mix = source->GetReverbZoneMix();
printf("Reverb zone mix: %.2f\n", mix);
}
```
## 相关文档
- [AudioSourceComponent](./audio-source-component.md) - 音频源组件
- [SetReverbZoneMix](./set-reverb-zone-mix.md) - 设置混响混合比例