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XCEngine/docs/api/rhi/shader/compile-from-file.md
ssdfasd dc850d7739 docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录
- 重命名 index.md 为 main.md
- 修正所有模块文档中的错误:
  - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式
  - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节
  - core: 修复 types 链接错误
  - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI
  - memory: 修复头文件路径, malloc vs operator new, 新增方法文档
  - resources: 修复 Shader/Texture 链接错误
  - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接
- 验证: fix_links.py 确认 0 个断裂引用
2026-03-19 00:22:30 +08:00

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# RHIShader::CompileFromFile
```cpp
virtual bool CompileFromFile(const wchar_t* filePath, const char* entryPoint, const char* target) = 0;
```
从文件编译着色器。
**参数:**
- `filePath` - 着色器源文件路径
- `entryPoint` - 入口点函数名
- `target` - 编译目标(如 `"vs_6_0"`, `"ps_6_0"`
**返回:** 成功返回 `true`,失败返回 `false`
**复杂度:** O(n) - 取决于着色器代码复杂度
**示例:**
```cpp
shader->CompileFromFile(L"shaders/vertex.hlsl", "main", "vs_6_0");
```
## 相关文档
- [RHIShader 总览](shader.md) - 返回类总览