Fixed discrepancies between source code and documentation: - AsyncLoader: Document Initialize() ignores workerThreadCount, Submit() doesn't do actual async loading, Update() is stub - ResourceManager: Document UnloadUnused() and ReloadResource() are stubs - ResourceCache: Document OnZeroRefCount() and Flush() are stubs - ResourceDependencyGraph: Document TopologicalSort() returns empty (stub) - ResourceFileSystem: Document GetResourceInfo() doesn't fill modifiedTime, EnumerateResources() is stub - FileArchive: Document Enumerate() is stub - ResourcePackageBuilder: Document AddDirectory() is stub - ImportSettings: Document LoadFromJSON/SaveToJSON are stubs - TextureImportSettings/MeshImportSettings: Document JSON methods are stubs - TextureLoader/MeshLoader/MaterialLoader/ShaderLoader/AudioLoader: Document GetDefaultSettings() returns nullptr - AudioLoader: Document ParseWAVData() is stub, Load() doesn't parse WAV headers - ShaderLoader: Document DetectShaderType/ParseShaderSource are stubs - MaterialLoader: Document ParseMaterialData() is stub - Texture: Document Create() mipLevels=0 behavior, GenerateMipmaps() returns false - Mesh: Document MeshLoader::Load() is example only - IResourceLoader: Document GetDefaultSettings() returns nullptr for all loaders
45 lines
1.3 KiB
Markdown
45 lines
1.3 KiB
Markdown
# Box
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带变换的包围盒结构体(支持 OBB 语义,取决于方法)。
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**头文件:** `#include <XCEngine/Math/Box.h>`
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**命名空间:** `XCEngine::Math`
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## 结构体定义
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```cpp
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struct Box {
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Vector3 center = Vector3::Zero();
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Vector3 extents = Vector3::Zero();
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Matrix4x4 transform = Matrix4x4::Identity();
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};
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```
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**成员:**
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- `center` - 包围盒中心点
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- `extents` - 包围盒半长(各轴向的半径)
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- `transform` - 变换矩阵(用于 OBB 检测)
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**注意:** `Contains` 方法会使用 `transform` 进行真正的 OBB 检测。`Intersects(Box)` 目前使用 AABB 简化算法,未考虑旋转。
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## 构造函数
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- `Box()` - 默认构造
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- `Box(const Vector3& center, const Vector3& extents)` - 从中心和半长构造
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## 实例方法
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| 方法 | 返回值 | 描述 |
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|------|--------|------|
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| [GetMin()](getmin.md) | `Vector3` | 局部空间最小点 |
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| [GetMax()](getmax.md) | `Vector3` | 局部空间最大点 |
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| [Contains(point)](contains.md) | `bool` | 点是否在盒内(使用 transform) |
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| [Intersects(Sphere)](intersects.md) | `bool` | 与球体相交 |
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| [Intersects(Box)](intersects-box.md) | `bool` | 与另一个盒相交(AABB 检测) |
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| [Intersects(Ray, t)](intersects-ray.md) | `bool` | 与射线相交 |
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## 相关文档
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- [Math 模块总览](../math.md) - 返回 Math 模块总览
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